![starcraft 2 editor lighting regions starcraft 2 editor lighting regions](https://s2editor-guides.readthedocs.io/New_Tutorials/02_Terrain_Editor/resources/028_Lighting_Window14.png)
- #Starcraft 2 editor lighting regions mod#
- #Starcraft 2 editor lighting regions update#
- #Starcraft 2 editor lighting regions Patch#
- #Starcraft 2 editor lighting regions upgrade#
- #Starcraft 2 editor lighting regions code#
If it can't, it will throw an error message, and won’t make the caster move to the item. CItemAbilPowerUp will test whether the caster can use the powerup ability in CItemAbilPowerUp.Powerup items can now be implemented as real items instead of having to mimic a unit.Users can now override the Inventory Unit property of CInventoryPanel in order to show the inventory of a unit that is not current selected.With this feature, users can also now double click on Town Portals to auto-teleport to your highest-level Town Hall.
#Starcraft 2 editor lighting regions upgrade#
![starcraft 2 editor lighting regions starcraft 2 editor lighting regions](https://i.ytimg.com/vi/vNblwH5A9AE/maxresdefault.jpg)
#Starcraft 2 editor lighting regions code#
Would be really neat to have various effects (not graphical but code based outside of the trigger editor) when a unit with an Evasion type ability gets hit/basically when that chance on hit gets activated. Wonder if there's any Evasion enhancements. Read the whole Orb System, basically we get Warcraft III orb effects and more! Also chance (on hit) related passive abilities as well as multishot stuff. I guess, SCII always had a damage detection system, right? Can enable weapon by index, so that melee Heroes with the Orb item can use their hidden weapon to attack Air.These effects allow users to create a Chain Lighting effect or deal AoE damage based on the impact damage. The DamageInheritEffect field fires an effect after the impact occurs, inheriting the impact damage to the following effect tree.The Stack Max field determines the number of times the damage bonuses can be stacked.However, modders will probably still want to have the option for multiple Orbs work at the same time. In War3, only one Orb effect can take place even if a hero has equipped multiple Orbs. The Unique Id field allows users to determine whether they can all work at the same time. When on, this flag marks an effect as the main impact effect of a weapon effect tree so that attack modifiers can know when to fire their modifier effects.Orb System (plus Multishot and Critical Strike) So please try publishing your custom maps to the PTR and let us know if you run into any issues or strange behavior on our PTR forum.īefore you start: Please do not to forget to backup your maps before you try them on PTR as PTR is meant to be experimental.Īlso: Please keep in mind that while War Chest XP can be earned on the PTR, progress will not carry over onto the other regions, and most rewards from the War Chest will not carry over from the PTR. It is critical for us to get feedback about how your maps are behaving with these changes.
#Starcraft 2 editor lighting regions update#
This is the largest Editor update we've ever made, and we're excited to hear what you think! Below is an overview of some of the exciting new features.
#Starcraft 2 editor lighting regions mod#
We encourage map makers and mod makers to jump in, explore, and send us your feedback as we’re always interested in adding more exciting changes in the future. We have also expanded the SCII Editor’s capability even further. As such, we’ve absorbed elements from the Warcraft III editor designed for ease of use without sacrificing existing capability of the StarCraft II Editor.
#Starcraft 2 editor lighting regions Patch#
This patch aims to address this feedback without losing depth of customization. Since Wings of Liberty, your feedback has been consistent: The Editor should be easier to use.
![starcraft 2 editor lighting regions starcraft 2 editor lighting regions](https://live.staticflickr.com/4113/5052066748_9b9ecaa154_b.jpg)
We’re excited to announce a major update to the StarCraft II Map Editor!